[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 13

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1410.4
Objectives[0]positionY = 3601.308
Objectives[0]positionZ = 34.85802
Objectives[0]Heading = 74.9994
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 11
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 2
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 162
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 5
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 29
Objectives[0]Weapon0 = MG
Objectives[0]Weapon1 = MilitaryRifle
Objectives[0]Weapon2 = AdvancedRifle
Objectives[0]Weapon3 = MiniSMG
Objectives[0]Weapon4 = SNSPistol
Objectives[0]Weapon5 = PistolMk2
Objectives[0]Weapon6 = AssaultRifle
Objectives[0]Weapon7 = MarksmanRifle
Objectives[0]Weapon8 = RevolverMk2
Objectives[0]Weapon9 = BattleAxe
Objectives[0]Weapon10 = ServiceCarbine
Objectives[0]Weapon11 = HeavyPistol
Objectives[0]Weapon12 = MachinePistol
Objectives[0]Weapon13 = CombatMGMk2
Objectives[0]Weapon14 = Machete
Objectives[0]Weapon15 = AssaultShotgun
Objectives[0]Weapon16 = AssaultSMG
Objectives[0]Weapon17 = SmokeGrenade
Objectives[0]Weapon18 = VintagePistol
Objectives[0]Weapon19 = CombatPDW
Objectives[0]Weapon20 = SweeperShotgun
Objectives[0]Weapon21 = MicroSMG
Objectives[0]Weapon22 = APPistol
Objectives[0]Weapon23 = Molotov
Objectives[0]Weapon24 = SMG
Objectives[0]Weapon25 = StickyBomb
Objectives[0]Weapon26 = StunGunMultiplayer
Objectives[0]Weapon27 = CombatPistol
Objectives[0]Weapon28 = CompactRifle
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1394.247
Objectives[0]mission_Actors[0]positionY = 3615.813
Objectives[0]mission_Actors[0]positionZ = 38.94191
Objectives[0]mission_Actors[0]Heading = 190.7798
Objectives[0]mission_Actors[0]String_Name = s_m_y_xmech_02
Objectives[0]mission_Actors[0]Relationship_Group = Friends
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1394.186
Objectives[0]mission_Actors[1]positionY = 3615.007
Objectives[0]mission_Actors[1]positionZ = 38.94191
Objectives[0]mission_Actors[1]Heading = 25.49545
Objectives[0]mission_Actors[1]String_Name = u_f_y_danceburl_01
Objectives[0]mission_Actors[1]Relationship_Group = Friends
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1396.967
Objectives[0]mission_Actors[2]positionY = 3611.456
Objectives[0]mission_Actors[2]positionZ = 39.13974
Objectives[0]mission_Actors[2]Heading = 175.7148
Objectives[0]mission_Actors[2]String_Name = csb_labrat
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1398.661
Objectives[0]mission_Actors[3]positionY = 3608.818
Objectives[0]mission_Actors[3]positionZ = 38.94191
Objectives[0]mission_Actors[3]Heading = 36.99739
Objectives[0]mission_Actors[3]String_Name = csb_luchadora
Objectives[0]mission_Actors[3]Relationship_Group = Friends
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_MUSCLE_FLEX
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1396.22
Objectives[0]mission_Actors[4]positionY = 3609.004
Objectives[0]mission_Actors[4]positionZ = 38.94191
Objectives[0]mission_Actors[4]Heading = 320.7233
Objectives[0]mission_Actors[4]String_Name = csb_dax
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1395.843
Objectives[0]mission_Actors[5]positionY = 3610.308
Objectives[0]mission_Actors[5]positionZ = 38.94191
Objectives[0]mission_Actors[5]Heading = 67.26351
Objectives[0]mission_Actors[5]String_Name = ig_nervousron_02
Objectives[0]mission_Actors[5]Relationship_Group = Friends
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1340.21
Objectives[0]mission_Actors[6]positionY = 3609.428
Objectives[0]mission_Actors[6]positionZ = 34.6707
Objectives[0]mission_Actors[6]Heading = 202.2635
Objectives[0]mission_Actors[6]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MachinePistol
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Vehicles = 8
Objectives[0]mission_Vehicles[0]positionX = 1343.652
Objectives[0]mission_Vehicles[0]positionY = 3609.985
Objectives[0]mission_Vehicles[0]positionZ = 34.64226
Objectives[0]mission_Vehicles[0]Heading = 202.4205
Objectives[0]mission_Vehicles[0]Name = Gang Burrito
Objectives[0]mission_Vehicles[0]Model = gburrito
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1329.447
Objectives[0]mission_Vehicles[1]positionY = 4374.277
Objectives[0]mission_Vehicles[1]positionZ = 43.23724
Objectives[0]mission_Vehicles[1]Heading = 255.1002
Objectives[0]mission_Vehicles[1]Name = Journey II
Objectives[0]mission_Vehicles[1]Model = journey2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = Journey Destroy
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 12
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[2] = 10
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[2] = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 11
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]positionX = 1335.438
Objectives[0]mission_Vehicles[2]positionY = 4380.411
Objectives[0]mission_Vehicles[2]positionZ = 43.82522
Objectives[0]mission_Vehicles[2]Heading = 179.6424
Objectives[0]mission_Vehicles[2]Name = Daemon
Objectives[0]mission_Vehicles[2]Model = daemon
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1400.057
Objectives[0]mission_Vehicles[3]positionY = 3628.786
Objectives[0]mission_Vehicles[3]positionZ = 34.4586
Objectives[0]mission_Vehicles[3]Heading = 200.0012
Objectives[0]mission_Vehicles[3]Name = Asea
Objectives[0]mission_Vehicles[3]Model = asea
Objectives[0]mission_Vehicles[3]PrimaryColor = Orange
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1381.569
Objectives[0]mission_Vehicles[4]positionY = 3772.577
Objectives[0]mission_Vehicles[4]positionZ = 30.21515
Objectives[0]mission_Vehicles[4]Heading = 340.2264
Objectives[0]mission_Vehicles[4]Name = Suntrap
Objectives[0]mission_Vehicles[4]Model = suntrap
Objectives[0]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]mission_Vehicles[5]positionX = 1491.25
Objectives[0]mission_Vehicles[5]positionY = 854.5533
Objectives[0]mission_Vehicles[5]positionZ = 76.41758
Objectives[0]mission_Vehicles[5]Heading = 219.3476
Objectives[0]mission_Vehicles[5]Name = Daemon
Objectives[0]mission_Vehicles[5]Model = daemon
Objectives[0]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 10
Objectives[0]mission_Vehicles[5]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[6]positionX = 1987.99
Objectives[0]mission_Vehicles[6]positionY = 2637.083
Objectives[0]mission_Vehicles[6]positionZ = 45.8864
Objectives[0]mission_Vehicles[6]Heading = 34.62935
Objectives[0]mission_Vehicles[6]Name = Daemon
Objectives[0]mission_Vehicles[6]Model = daemon
Objectives[0]mission_Vehicles[6]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 10
Objectives[0]mission_Vehicles[6]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[7]positionX = 1822.768
Objectives[0]mission_Vehicles[7]positionY = 3308.021
Objectives[0]mission_Vehicles[7]positionZ = 42.09545
Objectives[0]mission_Vehicles[7]Heading = 129.8184
Objectives[0]mission_Vehicles[7]Name = Daemon
Objectives[0]mission_Vehicles[7]Model = daemon
Objectives[0]mission_Vehicles[7]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 10
Objectives[0]mission_Vehicles[7]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_rub_railwreck_2
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1427.66
Objectives[0]mission_Props[0]positionY = 3623.963
Objectives[0]mission_Props[0]positionZ = 34.02974
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -1.318448
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Enter ~y~Liquor Ace ~w~and help ~b~Ron
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 165
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = 1394.487
Objectives[1]positionY = 3599.182
Objectives[1]positionZ = 34.00487
Objectives[1]Heading = -170
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Enter ~y~Liquor Ace ~w~and help ~b~Ron
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 165
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = 1395.767
Objectives[2]positionY = 3611.318
Objectives[2]positionZ = 37.94191
Objectives[2]Heading = 67.26353
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = 1397.042
Objectives[3]positionY = 3608.875
Objectives[3]positionZ = 37.94191
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 10
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 6
Objectives[3]ObjectiveMessages[0]positionX = 1396.484
Objectives[3]ObjectiveMessages[0]positionY = 3605.887
Objectives[3]ObjectiveMessages[0]positionZ = 38.73773
Objectives[3]ObjectiveMessages[0]Message = Who the fuck are you
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DAX
Objectives[3]ObjectiveMessages[0]Sender = Dax
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 5
Objectives[3]ObjectiveMessages[1]positionX = 1397.066
Objectives[3]ObjectiveMessages[1]positionY = 3608.406
Objectives[3]ObjectiveMessages[1]positionZ = 37.94191
Objectives[3]ObjectiveMessages[1]Message = My Friend! That's my Friend
Objectives[3]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[3]ObjectiveMessages[1]Sender = Ron
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = True
Objectives[3]ObjectiveMessages[1]Delay = False
Objectives[3]ObjectiveMessages[1]DelayTime = 0
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = False
Objectives[3]ObjectiveMessages[1]TypeTextMesage = True
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 1398.137
Objectives[3]ObjectiveMessages[2]positionY = 3606.714
Objectives[3]ObjectiveMessages[2]positionZ = 37.94191
Objectives[3]ObjectiveMessages[2]Message = And he is extremly Dangerous!
Objectives[3]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[3]ObjectiveMessages[2]Sender = Ron
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = True
Objectives[3]ObjectiveMessages[2]Delay = False
Objectives[3]ObjectiveMessages[2]DelayTime = 0
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = False
Objectives[3]ObjectiveMessages[2]TypeTextMesage = True
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = 1398.763
Objectives[3]ObjectiveMessages[3]positionY = 3584.715
Objectives[3]ObjectiveMessages[3]positionZ = 33.98039
Objectives[3]ObjectiveMessages[3]Message = Extremly Dangerous?
Objectives[3]ObjectiveMessages[3]Contact = CHAR_DAX
Objectives[3]ObjectiveMessages[3]Sender = Dax
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = White
Objectives[3]ObjectiveMessages[3]PlayFromStart = True
Objectives[3]ObjectiveMessages[3]Delay = False
Objectives[3]ObjectiveMessages[3]DelayTime = 0
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[3]TypeSubtitle = False
Objectives[3]ObjectiveMessages[3]TypeTextMesage = True
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[4]positionX = 1399.452
Objectives[3]ObjectiveMessages[4]positionY = 3603.571
Objectives[3]ObjectiveMessages[4]positionZ = 37.94191
Objectives[3]ObjectiveMessages[4]Message = Yes. Extremly
Objectives[3]ObjectiveMessages[4]Contact = CHAR_RON
Objectives[3]ObjectiveMessages[4]Sender = Ron
Objectives[3]ObjectiveMessages[4]Subject = 
Objectives[3]ObjectiveMessages[4]MessageColor = White
Objectives[3]ObjectiveMessages[4]PlayFromStart = True
Objectives[3]ObjectiveMessages[4]Delay = False
Objectives[3]ObjectiveMessages[4]DelayTime = 0
Objectives[3]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[4]TypeSubtitle = False
Objectives[3]ObjectiveMessages[4]TypeTextMesage = True
Objectives[3]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[5]positionX = 1399.452
Objectives[3]ObjectiveMessages[5]positionY = 3603.571
Objectives[3]ObjectiveMessages[5]positionZ = 37.94191
Objectives[3]ObjectiveMessages[5]Message = It's those Bikers assholes! They're stealing the RV!
Objectives[3]ObjectiveMessages[5]Contact = dia_luchadora
Objectives[3]ObjectiveMessages[5]Sender = Luchadora
Objectives[3]ObjectiveMessages[5]Subject = 
Objectives[3]ObjectiveMessages[5]MessageColor = White
Objectives[3]ObjectiveMessages[5]PlayFromStart = True
Objectives[3]ObjectiveMessages[5]Delay = False
Objectives[3]ObjectiveMessages[5]DelayTime = 0
Objectives[3]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[5]TypeSubtitle = False
Objectives[3]ObjectiveMessages[5]TypeTextMesage = True
Objectives[3]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[4]Text = Take out the ~r~Lost MC
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 165
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 1398.724
Objectives[4]positionY = 3608.328
Objectives[4]positionZ = 37.94191
Objectives[4]Heading = 0
Objectives[4]Diameter = 0.5
Objectives[4]minimum_hight = 0.5
Objectives[4]maximum_hight = 15
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 28
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 1425.178
Objectives[4]mission_Actors[0]positionY = 3617.724
Objectives[4]mission_Actors[0]positionZ = 34.93423
Objectives[4]mission_Actors[0]Heading = 95
Objectives[4]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = MiniSMG
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 1425.886
Objectives[4]mission_Actors[1]positionY = 3628.516
Objectives[4]mission_Actors[1]positionZ = 34.82071
Objectives[4]mission_Actors[1]Heading = 95
Objectives[4]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = MiniSMG
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 1417.728
Objectives[4]mission_Actors[2]positionY = 3635.347
Objectives[4]mission_Actors[2]positionZ = 34.64967
Objectives[4]mission_Actors[2]Heading = 95
Objectives[4]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = MiniSMG
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 1427.276
Objectives[4]mission_Actors[3]positionY = 3637.028
Objectives[4]mission_Actors[3]positionZ = 35.07084
Objectives[4]mission_Actors[3]Heading = 95.00002
Objectives[4]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = MiniSMG
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 1433.497
Objectives[4]mission_Actors[4]positionY = 3643.867
Objectives[4]mission_Actors[4]positionZ = 34.65723
Objectives[4]mission_Actors[4]Heading = 95
Objectives[4]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = MiniSMG
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 1434.213
Objectives[4]mission_Actors[5]positionY = 3647.483
Objectives[4]mission_Actors[5]positionZ = 37.8872
Objectives[4]mission_Actors[5]Heading = 95
Objectives[4]mission_Actors[5]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = MiniSMG
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 1417.344
Objectives[4]mission_Actors[6]positionY = 3645.455
Objectives[4]mission_Actors[6]positionZ = 34.49022
Objectives[4]mission_Actors[6]Heading = 190
Objectives[4]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = False
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 100
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = MiniSMG
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 1404.402
Objectives[4]mission_Actors[7]positionY = 3645.635
Objectives[4]mission_Actors[7]positionZ = 34.72684
Objectives[4]mission_Actors[7]Heading = 189.9985
Objectives[4]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 100
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = MiniSMG
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 1401.613
Objectives[4]mission_Actors[8]positionY = 3639.563
Objectives[4]mission_Actors[8]positionZ = 34.89719
Objectives[4]mission_Actors[8]Heading = 220
Objectives[4]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 100
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = MiniSMG
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 1387.272
Objectives[4]mission_Actors[9]positionY = 3639.54
Objectives[4]mission_Actors[9]positionZ = 34.45714
Objectives[4]mission_Actors[9]Heading = 220
Objectives[4]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = False
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 100
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = MiniSMG
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = 1378.042
Objectives[4]mission_Actors[10]positionY = 3631.694
Objectives[4]mission_Actors[10]positionZ = 34.62565
Objectives[4]mission_Actors[10]Heading = 255
Objectives[4]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = False
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 100
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = MiniSMG
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 0
Objectives[4]mission_Actors[11]positionX = 1367.45
Objectives[4]mission_Actors[11]positionY = 3620.876
Objectives[4]mission_Actors[11]positionZ = 34.89099
Objectives[4]mission_Actors[11]Heading = 295
Objectives[4]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = False
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 100
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = True
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 30
Objectives[4]mission_Actors[11]Hearing_Range = 30
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = MiniSMG
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 0
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 0
Objectives[4]mission_Actors[12]positionX = 1371.325
Objectives[4]mission_Actors[12]positionY = 3613.661
Objectives[4]mission_Actors[12]positionZ = 34.89283
Objectives[4]mission_Actors[12]Heading = 285
Objectives[4]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = False
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 100
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = True
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = MiniSMG
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 0
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 0
Objectives[4]mission_Actors[13]positionX = 1374.55
Objectives[4]mission_Actors[13]positionY = 3618.961
Objectives[4]mission_Actors[13]positionZ = 34.89189
Objectives[4]mission_Actors[13]Heading = 285
Objectives[4]mission_Actors[13]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = False
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 100
Objectives[4]mission_Actors[13]DieFromHeadShot = True
Objectives[4]mission_Actors[13]CanExitVehicle = True
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 30
Objectives[4]mission_Actors[13]Hearing_Range = 30
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = MiniSMG
Objectives[4]mission_Actors[13]Variation = Random
Objectives[4]mission_Actors[13]Task = 0
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 0
Objectives[4]mission_Actors[14]positionX = 1375.843
Objectives[4]mission_Actors[14]positionY = 3616.384
Objectives[4]mission_Actors[14]positionZ = 34.89257
Objectives[4]mission_Actors[14]Heading = 275
Objectives[4]mission_Actors[14]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[14]Relationship_Group = Enemy1
Objectives[4]mission_Actors[14]AddBlip = False
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 100
Objectives[4]mission_Actors[14]DieFromHeadShot = True
Objectives[4]mission_Actors[14]CanExitVehicle = True
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 30
Objectives[4]mission_Actors[14]Hearing_Range = 30
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = ServiceCarbine
Objectives[4]mission_Actors[14]Variation = Random
Objectives[4]mission_Actors[14]Task = 0
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 0
Objectives[4]mission_Actors[15]positionX = 1376.5
Objectives[4]mission_Actors[15]positionY = 3622.478
Objectives[4]mission_Actors[15]positionZ = 34.8833
Objectives[4]mission_Actors[15]Heading = 275
Objectives[4]mission_Actors[15]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[15]Relationship_Group = Enemy1
Objectives[4]mission_Actors[15]AddBlip = False
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]SetHealth = 100
Objectives[4]mission_Actors[15]DieFromHeadShot = True
Objectives[4]mission_Actors[15]CanExitVehicle = True
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 30
Objectives[4]mission_Actors[15]Hearing_Range = 30
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = ServiceCarbine
Objectives[4]mission_Actors[15]Variation = Random
Objectives[4]mission_Actors[15]Task = 0
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = NONE
Objectives[4]mission_Actors[16]Survive_Number = 0
Objectives[4]mission_Actors[16]Failed_Text = 
Objectives[4]mission_Actors[16]Remove_After = 0
Objectives[4]mission_Actors[16]positionX = 1383.379
Objectives[4]mission_Actors[16]positionY = 3641.074
Objectives[4]mission_Actors[16]positionZ = 34.2404
Objectives[4]mission_Actors[16]Heading = 210
Objectives[4]mission_Actors[16]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[16]Relationship_Group = Enemy1
Objectives[4]mission_Actors[16]AddBlip = False
Objectives[4]mission_Actors[16]ShowCone = False
Objectives[4]mission_Actors[16]Invincible = False
Objectives[4]mission_Actors[16]SetHealth = 100
Objectives[4]mission_Actors[16]DieFromHeadShot = True
Objectives[4]mission_Actors[16]CanExitVehicle = True
Objectives[4]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[16]AlwaysFight = True
Objectives[4]mission_Actors[16]Seeing_Range = 30
Objectives[4]mission_Actors[16]Hearing_Range = 30
Objectives[4]mission_Actors[16]CombatMovement = Offensive
Objectives[4]mission_Actors[16]weapon = ServiceCarbine
Objectives[4]mission_Actors[16]Variation = Random
Objectives[4]mission_Actors[16]Task = 0
Objectives[4]mission_Actors[16]Task_Guard_Range = 5
Objectives[4]mission_Actors[16]Task_Stay_In_Range = True
Objectives[4]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[16]Task_Scenario = NONE
Objectives[4]mission_Actors[17]Survive_Number = 0
Objectives[4]mission_Actors[17]Failed_Text = 
Objectives[4]mission_Actors[17]Remove_After = 0
Objectives[4]mission_Actors[17]positionX = 1376.4
Objectives[4]mission_Actors[17]positionY = 3645.058
Objectives[4]mission_Actors[17]positionZ = 33.94278
Objectives[4]mission_Actors[17]Heading = 210
Objectives[4]mission_Actors[17]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[17]Relationship_Group = Enemy1
Objectives[4]mission_Actors[17]AddBlip = False
Objectives[4]mission_Actors[17]ShowCone = False
Objectives[4]mission_Actors[17]Invincible = False
Objectives[4]mission_Actors[17]SetHealth = 100
Objectives[4]mission_Actors[17]DieFromHeadShot = True
Objectives[4]mission_Actors[17]CanExitVehicle = True
Objectives[4]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[17]AlwaysFight = True
Objectives[4]mission_Actors[17]Seeing_Range = 30
Objectives[4]mission_Actors[17]Hearing_Range = 30
Objectives[4]mission_Actors[17]CombatMovement = Offensive
Objectives[4]mission_Actors[17]weapon = ServiceCarbine
Objectives[4]mission_Actors[17]Variation = Random
Objectives[4]mission_Actors[17]Task = 0
Objectives[4]mission_Actors[17]Task_Guard_Range = 5
Objectives[4]mission_Actors[17]Task_Stay_In_Range = True
Objectives[4]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[17]Task_Scenario = NONE
Objectives[4]mission_Actors[18]Survive_Number = 0
Objectives[4]mission_Actors[18]Failed_Text = 
Objectives[4]mission_Actors[18]Remove_After = 0
Objectives[4]mission_Actors[18]positionX = 1396.305
Objectives[4]mission_Actors[18]positionY = 3645.94
Objectives[4]mission_Actors[18]positionZ = 34.41438
Objectives[4]mission_Actors[18]Heading = 210
Objectives[4]mission_Actors[18]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[18]Relationship_Group = Enemy1
Objectives[4]mission_Actors[18]AddBlip = False
Objectives[4]mission_Actors[18]ShowCone = False
Objectives[4]mission_Actors[18]Invincible = False
Objectives[4]mission_Actors[18]SetHealth = 100
Objectives[4]mission_Actors[18]DieFromHeadShot = True
Objectives[4]mission_Actors[18]CanExitVehicle = True
Objectives[4]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[18]AlwaysFight = True
Objectives[4]mission_Actors[18]Seeing_Range = 30
Objectives[4]mission_Actors[18]Hearing_Range = 30
Objectives[4]mission_Actors[18]CombatMovement = Offensive
Objectives[4]mission_Actors[18]weapon = ServiceCarbine
Objectives[4]mission_Actors[18]Variation = Random
Objectives[4]mission_Actors[18]Task = 0
Objectives[4]mission_Actors[18]Task_Guard_Range = 5
Objectives[4]mission_Actors[18]Task_Stay_In_Range = True
Objectives[4]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[18]Task_Scenario = NONE
Objectives[4]mission_Actors[19]Survive_Number = 0
Objectives[4]mission_Actors[19]Failed_Text = 
Objectives[4]mission_Actors[19]Remove_After = 0
Objectives[4]mission_Actors[19]positionX = 1414.035
Objectives[4]mission_Actors[19]positionY = 3648.96
Objectives[4]mission_Actors[19]positionZ = 34.35444
Objectives[4]mission_Actors[19]Heading = 210
Objectives[4]mission_Actors[19]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[19]Relationship_Group = Enemy1
Objectives[4]mission_Actors[19]AddBlip = False
Objectives[4]mission_Actors[19]ShowCone = False
Objectives[4]mission_Actors[19]Invincible = False
Objectives[4]mission_Actors[19]SetHealth = 100
Objectives[4]mission_Actors[19]DieFromHeadShot = True
Objectives[4]mission_Actors[19]CanExitVehicle = True
Objectives[4]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[19]AlwaysFight = True
Objectives[4]mission_Actors[19]Seeing_Range = 30
Objectives[4]mission_Actors[19]Hearing_Range = 30
Objectives[4]mission_Actors[19]CombatMovement = Offensive
Objectives[4]mission_Actors[19]weapon = ServiceCarbine
Objectives[4]mission_Actors[19]Variation = Random
Objectives[4]mission_Actors[19]Task = 0
Objectives[4]mission_Actors[19]Task_Guard_Range = 5
Objectives[4]mission_Actors[19]Task_Stay_In_Range = True
Objectives[4]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[19]Task_Scenario = NONE
Objectives[4]mission_Actors[20]Survive_Number = 0
Objectives[4]mission_Actors[20]Failed_Text = 
Objectives[4]mission_Actors[20]Remove_After = 0
Objectives[4]mission_Actors[20]positionX = 1424.159
Objectives[4]mission_Actors[20]positionY = 3643.885
Objectives[4]mission_Actors[20]positionZ = 37.88721
Objectives[4]mission_Actors[20]Heading = 130
Objectives[4]mission_Actors[20]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[20]Relationship_Group = Enemy1
Objectives[4]mission_Actors[20]AddBlip = False
Objectives[4]mission_Actors[20]ShowCone = False
Objectives[4]mission_Actors[20]Invincible = False
Objectives[4]mission_Actors[20]SetHealth = 100
Objectives[4]mission_Actors[20]DieFromHeadShot = True
Objectives[4]mission_Actors[20]CanExitVehicle = True
Objectives[4]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[20]AlwaysFight = True
Objectives[4]mission_Actors[20]Seeing_Range = 30
Objectives[4]mission_Actors[20]Hearing_Range = 30
Objectives[4]mission_Actors[20]CombatMovement = Offensive
Objectives[4]mission_Actors[20]weapon = ServiceCarbine
Objectives[4]mission_Actors[20]Variation = Random
Objectives[4]mission_Actors[20]Task = 0
Objectives[4]mission_Actors[20]Task_Guard_Range = 5
Objectives[4]mission_Actors[20]Task_Stay_In_Range = True
Objectives[4]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[20]Task_Scenario = NONE
Objectives[4]mission_Actors[21]Survive_Number = 0
Objectives[4]mission_Actors[21]Failed_Text = 
Objectives[4]mission_Actors[21]Remove_After = 0
Objectives[4]mission_Actors[21]positionX = 1429.446
Objectives[4]mission_Actors[21]positionY = 3643.429
Objectives[4]mission_Actors[21]positionZ = 34.42976
Objectives[4]mission_Actors[21]Heading = 130
Objectives[4]mission_Actors[21]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[21]Relationship_Group = Enemy1
Objectives[4]mission_Actors[21]AddBlip = False
Objectives[4]mission_Actors[21]ShowCone = False
Objectives[4]mission_Actors[21]Invincible = False
Objectives[4]mission_Actors[21]SetHealth = 100
Objectives[4]mission_Actors[21]DieFromHeadShot = True
Objectives[4]mission_Actors[21]CanExitVehicle = True
Objectives[4]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[21]AlwaysFight = True
Objectives[4]mission_Actors[21]Seeing_Range = 30
Objectives[4]mission_Actors[21]Hearing_Range = 30
Objectives[4]mission_Actors[21]CombatMovement = Offensive
Objectives[4]mission_Actors[21]weapon = ServiceCarbine
Objectives[4]mission_Actors[21]Variation = Random
Objectives[4]mission_Actors[21]Task = 0
Objectives[4]mission_Actors[21]Task_Guard_Range = 5
Objectives[4]mission_Actors[21]Task_Stay_In_Range = True
Objectives[4]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[21]Task_Scenario = NONE
Objectives[4]mission_Actors[22]Survive_Number = 0
Objectives[4]mission_Actors[22]Failed_Text = 
Objectives[4]mission_Actors[22]Remove_After = 0
Objectives[4]mission_Actors[22]positionX = 1421.516
Objectives[4]mission_Actors[22]positionY = 3632.338
Objectives[4]mission_Actors[22]positionZ = 34.73039
Objectives[4]mission_Actors[22]Heading = 115
Objectives[4]mission_Actors[22]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[22]Relationship_Group = Enemy1
Objectives[4]mission_Actors[22]AddBlip = False
Objectives[4]mission_Actors[22]ShowCone = False
Objectives[4]mission_Actors[22]Invincible = False
Objectives[4]mission_Actors[22]SetHealth = 100
Objectives[4]mission_Actors[22]DieFromHeadShot = True
Objectives[4]mission_Actors[22]CanExitVehicle = True
Objectives[4]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[22]AlwaysFight = True
Objectives[4]mission_Actors[22]Seeing_Range = 30
Objectives[4]mission_Actors[22]Hearing_Range = 30
Objectives[4]mission_Actors[22]CombatMovement = Offensive
Objectives[4]mission_Actors[22]weapon = ServiceCarbine
Objectives[4]mission_Actors[22]Variation = Random
Objectives[4]mission_Actors[22]Task = 0
Objectives[4]mission_Actors[22]Task_Guard_Range = 5
Objectives[4]mission_Actors[22]Task_Stay_In_Range = True
Objectives[4]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[22]Task_Scenario = NONE
Objectives[4]mission_Actors[23]Survive_Number = 0
Objectives[4]mission_Actors[23]Failed_Text = 
Objectives[4]mission_Actors[23]Remove_After = 0
Objectives[4]mission_Actors[23]positionX = 1420.375
Objectives[4]mission_Actors[23]positionY = 3625.308
Objectives[4]mission_Actors[23]positionZ = 34.83216
Objectives[4]mission_Actors[23]Heading = 115
Objectives[4]mission_Actors[23]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[23]Relationship_Group = Enemy1
Objectives[4]mission_Actors[23]AddBlip = False
Objectives[4]mission_Actors[23]ShowCone = False
Objectives[4]mission_Actors[23]Invincible = False
Objectives[4]mission_Actors[23]SetHealth = 100
Objectives[4]mission_Actors[23]DieFromHeadShot = True
Objectives[4]mission_Actors[23]CanExitVehicle = True
Objectives[4]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[23]AlwaysFight = True
Objectives[4]mission_Actors[23]Seeing_Range = 30
Objectives[4]mission_Actors[23]Hearing_Range = 30
Objectives[4]mission_Actors[23]CombatMovement = Offensive
Objectives[4]mission_Actors[23]weapon = ServiceCarbine
Objectives[4]mission_Actors[23]Variation = Random
Objectives[4]mission_Actors[23]Task = 0
Objectives[4]mission_Actors[23]Task_Guard_Range = 5
Objectives[4]mission_Actors[23]Task_Stay_In_Range = True
Objectives[4]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[23]Task_Scenario = NONE
Objectives[4]mission_Actors[24]Survive_Number = 0
Objectives[4]mission_Actors[24]Failed_Text = 
Objectives[4]mission_Actors[24]Remove_After = 0
Objectives[4]mission_Actors[24]positionX = 1414.52
Objectives[4]mission_Actors[24]positionY = 3621.563
Objectives[4]mission_Actors[24]positionZ = 34.87907
Objectives[4]mission_Actors[24]Heading = 115
Objectives[4]mission_Actors[24]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[24]Relationship_Group = Enemy1
Objectives[4]mission_Actors[24]AddBlip = False
Objectives[4]mission_Actors[24]ShowCone = False
Objectives[4]mission_Actors[24]Invincible = False
Objectives[4]mission_Actors[24]SetHealth = 100
Objectives[4]mission_Actors[24]DieFromHeadShot = True
Objectives[4]mission_Actors[24]CanExitVehicle = True
Objectives[4]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[24]AlwaysFight = True
Objectives[4]mission_Actors[24]Seeing_Range = 30
Objectives[4]mission_Actors[24]Hearing_Range = 30
Objectives[4]mission_Actors[24]CombatMovement = Offensive
Objectives[4]mission_Actors[24]weapon = ServiceCarbine
Objectives[4]mission_Actors[24]Variation = Random
Objectives[4]mission_Actors[24]Task = 0
Objectives[4]mission_Actors[24]Task_Guard_Range = 5
Objectives[4]mission_Actors[24]Task_Stay_In_Range = True
Objectives[4]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[24]Task_Scenario = NONE
Objectives[4]mission_Actors[25]Survive_Number = 0
Objectives[4]mission_Actors[25]Failed_Text = 
Objectives[4]mission_Actors[25]Remove_After = 0
Objectives[4]mission_Actors[25]positionX = 1410.34
Objectives[4]mission_Actors[25]positionY = 3630.063
Objectives[4]mission_Actors[25]positionZ = 34.8293
Objectives[4]mission_Actors[25]Heading = 79.99997
Objectives[4]mission_Actors[25]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[25]Relationship_Group = Enemy1
Objectives[4]mission_Actors[25]AddBlip = False
Objectives[4]mission_Actors[25]ShowCone = False
Objectives[4]mission_Actors[25]Invincible = False
Objectives[4]mission_Actors[25]SetHealth = 100
Objectives[4]mission_Actors[25]DieFromHeadShot = True
Objectives[4]mission_Actors[25]CanExitVehicle = True
Objectives[4]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[25]AlwaysFight = True
Objectives[4]mission_Actors[25]Seeing_Range = 30
Objectives[4]mission_Actors[25]Hearing_Range = 30
Objectives[4]mission_Actors[25]CombatMovement = Offensive
Objectives[4]mission_Actors[25]weapon = ServiceCarbine
Objectives[4]mission_Actors[25]Variation = Random
Objectives[4]mission_Actors[25]Task = 0
Objectives[4]mission_Actors[25]Task_Guard_Range = 5
Objectives[4]mission_Actors[25]Task_Stay_In_Range = True
Objectives[4]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[25]Task_Scenario = NONE
Objectives[4]mission_Actors[26]Survive_Number = 0
Objectives[4]mission_Actors[26]Failed_Text = 
Objectives[4]mission_Actors[26]Remove_After = 0
Objectives[4]mission_Actors[26]positionX = 1402.926
Objectives[4]mission_Actors[26]positionY = 3643.004
Objectives[4]mission_Actors[26]positionZ = 34.65184
Objectives[4]mission_Actors[26]Heading = 220
Objectives[4]mission_Actors[26]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[26]Relationship_Group = Enemy1
Objectives[4]mission_Actors[26]AddBlip = False
Objectives[4]mission_Actors[26]ShowCone = False
Objectives[4]mission_Actors[26]Invincible = False
Objectives[4]mission_Actors[26]SetHealth = 100
Objectives[4]mission_Actors[26]DieFromHeadShot = True
Objectives[4]mission_Actors[26]CanExitVehicle = True
Objectives[4]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[26]AlwaysFight = True
Objectives[4]mission_Actors[26]Seeing_Range = 30
Objectives[4]mission_Actors[26]Hearing_Range = 30
Objectives[4]mission_Actors[26]CombatMovement = Offensive
Objectives[4]mission_Actors[26]weapon = HeavyPistol
Objectives[4]mission_Actors[26]Variation = Random
Objectives[4]mission_Actors[26]Task = 0
Objectives[4]mission_Actors[26]Task_Guard_Range = 5
Objectives[4]mission_Actors[26]Task_Stay_In_Range = True
Objectives[4]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[26]Task_Scenario = NONE
Objectives[4]mission_Actors[27]Survive_Number = 0
Objectives[4]mission_Actors[27]Failed_Text = 
Objectives[4]mission_Actors[27]Remove_After = 0
Objectives[4]mission_Actors[27]positionX = 1380.012
Objectives[4]mission_Actors[27]positionY = 3649.021
Objectives[4]mission_Actors[27]positionZ = 34.07898
Objectives[4]mission_Actors[27]Heading = 200
Objectives[4]mission_Actors[27]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[27]Relationship_Group = Enemy1
Objectives[4]mission_Actors[27]AddBlip = False
Objectives[4]mission_Actors[27]ShowCone = False
Objectives[4]mission_Actors[27]Invincible = False
Objectives[4]mission_Actors[27]SetHealth = 100
Objectives[4]mission_Actors[27]DieFromHeadShot = True
Objectives[4]mission_Actors[27]CanExitVehicle = True
Objectives[4]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[27]AlwaysFight = True
Objectives[4]mission_Actors[27]Seeing_Range = 30
Objectives[4]mission_Actors[27]Hearing_Range = 30
Objectives[4]mission_Actors[27]CombatMovement = Offensive
Objectives[4]mission_Actors[27]weapon = HeavyPistol
Objectives[4]mission_Actors[27]Variation = Random
Objectives[4]mission_Actors[27]Task = 0
Objectives[4]mission_Actors[27]Task_Guard_Range = 5
Objectives[4]mission_Actors[27]Task_Stay_In_Range = True
Objectives[4]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[27]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Take out the ~r~Lost MC
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = 1407.927
Objectives[5]positionY = 3611.009
Objectives[5]positionZ = 38.00577
Objectives[5]KillAll1 = True
Objectives[5]KillAll2 = False
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1339.866
Objectives[6]positionY = 3608.738
Objectives[6]positionZ = 33.63111
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Friends
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 5
Objectives[6]Task_List[0]Type = EnterVehicle
Objectives[6]Task_List[0]PositionX = 1343.693
Objectives[6]Task_List[0]PositionY = 3609.903
Objectives[6]Task_List[0]PositionZ = 34.31999
Objectives[6]Task_List[0]Speed = 1
Objectives[6]Task_List[0]SeatIndex = -1
Objectives[6]Task_List[0]TaskIndex = 0
Objectives[6]Task_List[0]Warp = False
Objectives[6]Task_List[1]Type = Drive
Objectives[6]Task_List[1]PositionX = 1354.756
Objectives[6]Task_List[1]PositionY = 3573.545
Objectives[6]Task_List[1]PositionZ = 34.46132
Objectives[6]Task_List[1]Speed = 95
Objectives[6]Task_List[1]StopBeforeVehicles = True
Objectives[6]Task_List[1]StopBeforeActors = True
Objectives[6]Task_List[1]AvoidVehicles = True
Objectives[6]Task_List[1]AvoidEmptyVehicles = False
Objectives[6]Task_List[1]AvoidActors = False
Objectives[6]Task_List[1]AvoidObjects = True
Objectives[6]Task_List[1]StopAtLights = True
Objectives[6]Task_List[1]UseBlinkers = True
Objectives[6]Task_List[1]AllowGoingWrongWay = False
Objectives[6]Task_List[1]Reverse = False
Objectives[6]Task_List[1]TakeShortestPath = False
Objectives[6]Task_List[1]IgnoreRoads = False
Objectives[6]Task_List[1]IgnoreAllPathing = False
Objectives[6]Task_List[1]AvoidHighWays = False
Objectives[6]Task_List[2]Type = Drive
Objectives[6]Task_List[2]PositionX = 1416.444
Objectives[6]Task_List[2]PositionY = 3597.544
Objectives[6]Task_List[2]PositionZ = 34.3701
Objectives[6]Task_List[2]Speed = 95
Objectives[6]Task_List[2]StopBeforeVehicles = True
Objectives[6]Task_List[2]StopBeforeActors = True
Objectives[6]Task_List[2]AvoidVehicles = True
Objectives[6]Task_List[2]AvoidEmptyVehicles = False
Objectives[6]Task_List[2]AvoidActors = False
Objectives[6]Task_List[2]AvoidObjects = True
Objectives[6]Task_List[2]StopAtLights = True
Objectives[6]Task_List[2]UseBlinkers = True
Objectives[6]Task_List[2]AllowGoingWrongWay = False
Objectives[6]Task_List[2]Reverse = False
Objectives[6]Task_List[2]TakeShortestPath = False
Objectives[6]Task_List[2]IgnoreRoads = False
Objectives[6]Task_List[2]IgnoreAllPathing = False
Objectives[6]Task_List[2]AvoidHighWays = False
Objectives[6]Task_List[3]Type = Drive
Objectives[6]Task_List[3]PositionX = 1418.109
Objectives[6]Task_List[3]PositionY = 3612.686
Objectives[6]Task_List[3]PositionZ = 34.45242
Objectives[6]Task_List[3]Speed = 95
Objectives[6]Task_List[3]StopBeforeVehicles = True
Objectives[6]Task_List[3]StopBeforeActors = True
Objectives[6]Task_List[3]AvoidVehicles = True
Objectives[6]Task_List[3]AvoidEmptyVehicles = False
Objectives[6]Task_List[3]AvoidActors = False
Objectives[6]Task_List[3]AvoidObjects = True
Objectives[6]Task_List[3]StopAtLights = True
Objectives[6]Task_List[3]UseBlinkers = True
Objectives[6]Task_List[3]AllowGoingWrongWay = False
Objectives[6]Task_List[3]Reverse = False
Objectives[6]Task_List[3]TakeShortestPath = False
Objectives[6]Task_List[3]IgnoreRoads = False
Objectives[6]Task_List[3]IgnoreAllPathing = False
Objectives[6]Task_List[3]AvoidHighWays = False
Objectives[6]Task_List[4]Type = VehicleSubTaskAttackPlayerTask
Objectives[6]Task_List[4]positionX = 1418.109
Objectives[6]Task_List[4]positionY = 3612.686
Objectives[6]Task_List[4]positionZ = 34.45242
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Go to ~b~Dax
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 165
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 1405.29
Objectives[7]positionY = 3608.684
Objectives[7]positionZ = 38.00577
Objectives[7]Heading = 100
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 8
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 1360.212
Objectives[7]mission_Actors[0]positionY = 4363.727
Objectives[7]mission_Actors[0]positionZ = 44.3428
Objectives[7]mission_Actors[0]Heading = 89.99995
Objectives[7]mission_Actors[0]String_Name = g_m_y_lost_02
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = MilitaryRifle
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 1360.968
Objectives[7]mission_Actors[1]positionY = 4377.548
Objectives[7]mission_Actors[1]positionZ = 44.34216
Objectives[7]mission_Actors[1]Heading = 165
Objectives[7]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = MilitaryRifle
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 1381.732
Objectives[7]mission_Actors[2]positionY = 4379.185
Objectives[7]mission_Actors[2]positionZ = 44.03064
Objectives[7]mission_Actors[2]Heading = 165
Objectives[7]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = False
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 100
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = MilitaryRifle
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 1378.802
Objectives[7]mission_Actors[3]positionY = 4365.603
Objectives[7]mission_Actors[3]positionZ = 43.11248
Objectives[7]mission_Actors[3]Heading = 99.99992
Objectives[7]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = False
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 100
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = MilitaryRifle
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 1344.444
Objectives[7]mission_Actors[4]positionY = 4356.982
Objectives[7]mission_Actors[4]positionZ = 44.3662
Objectives[7]mission_Actors[4]Heading = 300
Objectives[7]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = False
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 100
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = MilitaryRifle
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 1339.439
Objectives[7]mission_Actors[5]positionY = 4365.863
Objectives[7]mission_Actors[5]positionZ = 44.27427
Objectives[7]mission_Actors[5]Heading = 210
Objectives[7]mission_Actors[5]String_Name = g_m_y_lost_02
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = False
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 100
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = MilitaryRifle
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = 1343.933
Objectives[7]mission_Actors[6]positionY = 4377.856
Objectives[7]mission_Actors[6]positionZ = 44.34377
Objectives[7]mission_Actors[6]Heading = 210
Objectives[7]mission_Actors[6]String_Name = g_m_y_lost_02
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = False
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 100
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = MilitaryRifle
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = 1406.011
Objectives[7]mission_Actors[7]positionY = 3608.916
Objectives[7]mission_Actors[7]positionZ = 39.00079
Objectives[7]mission_Actors[7]Heading = 104.7017
Objectives[7]mission_Actors[7]String_Name = csb_dax
Objectives[7]mission_Actors[7]Relationship_Group = Friend
Objectives[7]mission_Actors[7]AddBlip = False
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincible = False
Objectives[7]mission_Actors[7]SetHealth = 100
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = True
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 30
Objectives[7]mission_Actors[7]Hearing_Range = 30
Objectives[7]mission_Actors[7]CombatMovement = Offensive
Objectives[7]mission_Actors[7]weapon = 966099553
Objectives[7]mission_Actors[7]Variation = Default
Objectives[7]mission_Actors[7]Task = 3
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 1390.917
Objectives[7]ObjectiveMessages[0]positionY = 3618.481
Objectives[7]ObjectiveMessages[0]positionZ = 41.40561
Objectives[7]ObjectiveMessages[0]Message = A ~b~boat ~w~nearby can be used to approach Milar's Fishery via the water
Objectives[7]ObjectiveMessages[0]Contact = CHAR_HUMANDEFAULT
Objectives[7]ObjectiveMessages[0]Sender = Info
Objectives[7]ObjectiveMessages[0]Subject = Help Section
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 1405.019
Objectives[7]ObjectiveMessages[1]positionY = 3610.01
Objectives[7]ObjectiveMessages[1]positionZ = 38.00577
Objectives[7]ObjectiveMessages[1]Message = Freshmeat, if you get me my RV back, I'm gonna say you're basically one of us
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = True
Objectives[7]ObjectiveMessages[1]Delay = False
Objectives[7]ObjectiveMessages[1]DelayTime = 0
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 5

Objectives[8]Text = Recover Dax's stolen ~b~Journey
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = 1332.884
Objectives[8]positionY = 4371.229
Objectives[8]positionZ = 43.15701
Objectives[8]EnterVehicle_AsPassenger = False
Objectives[8]EnterVehicle_CanExit = True
Objectives[8]EnterVehicle_SetIsWanted = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = 1390.917
Objectives[8]ObjectiveMessages[0]positionY = 3618.481
Objectives[8]ObjectiveMessages[0]positionZ = 41.40561
Objectives[8]ObjectiveMessages[0]Message = A ~b~boat ~w~nearby can be used to approach Milar's Fishery via the water
Objectives[8]ObjectiveMessages[0]Contact = CHAR_HUMANDEFAULT
Objectives[8]ObjectiveMessages[0]Sender = Info
Objectives[8]ObjectiveMessages[0]Subject = Help Section
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 1405.019
Objectives[8]ObjectiveMessages[1]positionY = 3610.01
Objectives[8]ObjectiveMessages[1]positionZ = 38.00577
Objectives[8]ObjectiveMessages[1]Message = Freshmeat, if you get me my RV back, I'm gonna say you're basically one of us
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = True
Objectives[8]ObjectiveMessages[1]Delay = False
Objectives[8]ObjectiveMessages[1]DelayTime = 0
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 5

Objectives[9]Text = Recover Dax's Stolen ~b~Journey
Objectives[9]FaildText = 
Objectives[9]Type = Enter_Vehicle
Objectives[9]positionX = 1381.684
Objectives[9]positionY = 3772.229
Objectives[9]positionZ = 29.85907
Objectives[9]EnterVehicle_AsPassenger = False
Objectives[9]EnterVehicle_CanExit = True
Objectives[9]EnterVehicle_SetIsWanted = False
Objectives[9]EnterVehicle_SeatIndex = 0
Objectives[9]mission_ActorsCount = 1
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 1392.546
Objectives[9]mission_Actors[0]positionY = 3602.165
Objectives[9]mission_Actors[0]positionZ = 34.98091
Objectives[9]mission_Actors[0]Heading = 200.0231
Objectives[9]mission_Actors[0]String_Name = csb_dax
Objectives[9]mission_Actors[0]Relationship_Group = Friend
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Bat
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Pick up Dax from ~y~Liquor Ace
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 165
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 1396.313
Objectives[10]positionY = 3594.649
Objectives[10]positionZ = 33.91703
Objectives[10]Heading = 105.0231
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 3
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 1489.48
Objectives[10]mission_Actors[0]positionY = 852.5941
Objectives[10]mission_Actors[0]positionZ = 76.94492
Objectives[10]mission_Actors[0]Heading = 235.0231
Objectives[10]mission_Actors[0]String_Name = g_m_y_lost_02
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = MicroSMG
Objectives[10]mission_Actors[0]Variation = Default
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 2
Objectives[10]mission_Actors[0]Task_Repeat = False
Objectives[10]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[0]Task_List[0]PositionX = 1489.389
Objectives[10]mission_Actors[0]Task_List[0]PositionY = 852.9665
Objectives[10]mission_Actors[0]Task_List[0]PositionZ = 76.44587
Objectives[10]mission_Actors[0]Task_List[0]Speed = 1
Objectives[10]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[0]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[10]mission_Actors[0]Task_List[1]PositionX = 1489.389
Objectives[10]mission_Actors[0]Task_List[1]PositionY = 852.9665
Objectives[10]mission_Actors[0]Task_List[1]PositionZ = 76.44587
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 1987.878
Objectives[10]mission_Actors[1]positionY = 2636.581
Objectives[10]mission_Actors[1]positionZ = 46.38195
Objectives[10]mission_Actors[1]Heading = 48.92389
Objectives[10]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = MicroSMG
Objectives[10]mission_Actors[1]Variation = Default
Objectives[10]mission_Actors[1]Task = 99
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Task_List_Count = 2
Objectives[10]mission_Actors[1]Task_Repeat = False
Objectives[10]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[1]Task_List[0]PositionX = 1989.55
Objectives[10]mission_Actors[1]Task_List[0]PositionY = 2637.661
Objectives[10]mission_Actors[1]Task_List[0]PositionZ = 45.9609
Objectives[10]mission_Actors[1]Task_List[0]Speed = 1
Objectives[10]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[1]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[10]mission_Actors[1]Task_List[1]PositionX = 1989.55
Objectives[10]mission_Actors[1]Task_List[1]PositionY = 2637.661
Objectives[10]mission_Actors[1]Task_List[1]PositionZ = 45.9609
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 1823.169
Objectives[10]mission_Actors[2]positionY = 3307.848
Objectives[10]mission_Actors[2]positionZ = 42.62626
Objectives[10]mission_Actors[2]Heading = 123.941
Objectives[10]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 100
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = MicroSMG
Objectives[10]mission_Actors[2]Variation = Default
Objectives[10]mission_Actors[2]Task = 99
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Task_List_Count = 2
Objectives[10]mission_Actors[2]Task_Repeat = False
Objectives[10]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[2]Task_List[0]PositionX = 1822.447
Objectives[10]mission_Actors[2]Task_List[0]PositionY = 3308.742
Objectives[10]mission_Actors[2]Task_List[0]PositionZ = 42.09779
Objectives[10]mission_Actors[2]Task_List[0]Speed = 1
Objectives[10]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[2]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[10]mission_Actors[2]Task_List[1]PositionX = 1822.447
Objectives[10]mission_Actors[2]Task_List[1]PositionY = 3308.742
Objectives[10]mission_Actors[2]Task_List[1]PositionZ = 42.09779
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = Wait for ~b~Dax ~w~to enter Journey
Objectives[11]positionX = 1392.537
Objectives[11]positionY = 3602.167
Objectives[11]positionZ = 33.98091
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Friends
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 1
Objectives[11]Task_List[0]Type = EnterVehicle
Objectives[11]Task_List[0]PositionX = 1331.446
Objectives[11]Task_List[0]PositionY = 4376.643
Objectives[11]Task_List[0]PositionZ = 43.83953
Objectives[11]Task_List[0]Speed = 1
Objectives[11]Task_List[0]SeatIndex = 0
Objectives[11]Task_List[0]TaskIndex = 0
Objectives[11]Task_List[0]Warp = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Take Dax to the ~y~abandoned warehouse
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 0
Objectives[12]ColorR = 255
Objectives[12]ColorG = 165
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = 602.6658
Objectives[12]positionY = -436.8166
Objectives[12]positionZ = 23.7568
Objectives[12]Heading = -179.9769
Objectives[12]Diameter = 2
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1.5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

